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- Wild Metal Country - Public Demo
- --------------------------------
-
- PAT KERR 04/03/99.
-
- 1. Requirements
- ---------------
-
- Base Machine: P166, 32Meg RAM
- Recommended : P200, 64Meg RAM, 3D accelerator card
-
-
- 2. Installation
- ---------------
-
- The program installs via InstallShield, and can be
- installed in any directory.
-
- The first time the game is run, it will automatically
- execute our Hardware Detect program. This allows you
- to select an appropriate rendering configuration for
- your system.
-
-
- 3. Execution
- ------------
-
- The program should only be run from one of its entries
- in the Windows 95 start menu e.g. Start->Programs->
- Wild Metal Country->Public Demo->Play
-
-
- 4. Objective
- ------------
-
- Collect and store one power core of each colour to
- complete the level. Sounds easy? Just try it. In a
- multiplayer power core game each player owns a power
- core of their colour and the only way to collect it
- is to kill them and collect it from the debris. In
- the multiplayer power core game there are second hand
- power core fragments available too. If you collect three
- of these you have the equivalent of a full core.
-
- There are also frag multiplayer games and team games
- where the objective is to gain as many kills as possible.
-
- To store your tokens (single player game) drive under
- one of the hovering stores such as the one at your
- start point.
-
-
- 5. Keys
- -------
-
- The in-game controls are as follows:
-
- Use the numeric key pad to control the tank. "5" and
- "2" control the left tank track, "6" and "3" control
- the right. It takes a bit of getting used to, but it
- provides a high degree of control when you master it.
-
- Use "+" on the number pad to get an afterburn boost
- in multiplayer games (your health will suffer).
- Use "Enter" on the number pad for a handbrake.
-
- Use "A" and "S" to turn your turret left and right.
- The camera follows the turret, not the tank, so these
- controls allow skilful players to look in one direction
- while driving in another. Use "SPACE" to raise the
- turret, firing is automatic on release. Use "LEFT
- CONTROL" to drop mines.
-
- The keys along the top row of the keyboard starting
- from '1' select weapons.
-
- "R" will call a helicopter to come and pick you up,
- replenish your health and put you down again right way
- up, unless you have annoyed them recently by shooting
- them or asking for rescues too often. If you are driving
- away from chinhooks then they won't respond.
- Pressing "R" again cancels the request. Helicopters also
- drop ammo for your weapons.
-
- "Right Shift" toggles your scanner display on and off.
-
- "Escape" toggles the options screen.
-
- "Q" and "W" provide extra camera control for looking up
- and down.
-
-
- 6. Infobar Lights
- -----------------
-
- The green light means that you are currently requesting
- a rescue. If it is flashing then no helicopters are
- currently responding.
-
- The red light means that a homing weapon is in
- your vicinity.
-
- The middle light indicates that you are aiming towards
- a power core. If it is half lit it means that you are
- aiming towards something which might be carrying a
- power core.
-
-
- 7. Weapons
- ----------
-
- The projectile weapons are as follows:
-
- 1: Standard Shell:
- Useful, unlimited ammo.
- 2: Bouncer:
- Bounces along the terrain after contact.
- 3: Sprinkler:
- Fires many times in rapid succession.
- 4: Drifter: (not in demo)
- Splits up into nasty fragments if fired over
- someone's head at medium to long range.
- 5: Sniffer:
- A simple homing missile (can be evaded).
- 6: Big Bang: (not in demo)
- A big powerful ballistic shell.
- 7: Magnatron:
- Is magnetically attractive to just about
- everything (fire it over people's heads).
- 8: Teleporter: (not in demo)
- If it hits someone (something?) you swap
- places.
-
- The mine weapons are as follows:
-
- 9: Roller:
- A barrel-like mine which rolls over ground.
- 0: Magnetic: (not in demo)
- Magnetically attracts nearby objects.
- -: Jumping Jack:
- If an object gets within range, these will
- jump towards them and explode on impact.
- +: Beacon:
- Allows you to "mark" parts of the terrain.
-
-
- 8. Scanner
- ----------
-
- The overlaid scanner shows the positions of enemies
- relative to your tank. Imagine it as a top down view
- with your own tank at the centre. Coloured circles
- represent tanks, triangles represent statics.
- Hourglass shapes represent power cores. Smaller
- versions of the symbols represent objects which are
- not currently detected by your scanner, they represent
- the last known position of the object and will disappear
- after a short while. Your scanner can detect anything
- close to you, and things further away which are in
- a cone around the line of sight of your turret, so
- sweeping your turret around is likely to give you more
- scanner data.
-
- Anything which is picked up by your scanner but is off
- the main part of the display is shown as a small symbol
- at the perimeter with a stalk attached. The longer the
- stalk the further away it is.
-
-
- 9. Tips
- -------
-
- If your vehicle turns over, try using your turret to
- lever yourself back up. Shooting at the ground will
- also do the trick but is likely to cause damage.
-
- Turn one track backwards and the other forwards to get
- a tight turn.
-
- If you drive under the hovering stores you can see the
- positions of all power cores on you scanner.
-
- Use beacons to mark areas of interest and to orientate
- yourself to help avoid getting lost.
-
- If power cores are in awkward or inaccessible places,
- shoot them somewhere else.
-
- Choose your ground carefully - if your tank is on uneven
- ground or tilting upwards it might be difficult to hit
- targets, especially at close range.
-
- Ramming can be very effective especially in multiplayer
- games (try using the boost).
-
- Remember to use the helicopters if your tank gets stuck.
-
- To become expert at the game you need to be able to
- turn your turret while driving. Press both turret keys
- together to realign turret.
-
- Different weapons are effective at different ranges
- and under different situations. Experiment with all
- the weapons - all of them can be very useful.
-
- If your keyboard beeps when using combinations of
- important keys try redefining some of them. The
- acceptable key configurations vary from keyboard
- to keyboard.
-
-
- 10. Known Problems
- ------------------
-
- IMPORTANT INFO ---- PLEASE READ.
-
- This program requires DirectX 6 or above;
- DirectX 6 is provided on the CD.
-
- If you have any graphical problems, ensure that
- you are using the latest drivers for your card,
- especially for "S3" and "ATI" models.
-
- If you encounter any compatibility problems other
- than those listed below, please fill out the form
- provided in "feedback.txt" (on the CD) and send it
- to us.
-
-
- COMPATIBILITY ISSUES
-
- The program has no major compatibility problems that
- we know of (at least, not on "typical" machines) but
- the following issues should be noted.
-
- ..Graphical
-
- You may experience some problems with the Matrox
- Millennium 2. If huge "holes" appear in the terrain
- with this card, try switching the Texture Detail
- to HIGH (under Options/Video Options/Performance)!
-
- This version will not display certain special effects
- (e.g. explosions and weapon trails) on cards which do
- not support additive alpha effects. Alternative effects
- for cards of this type will be made available in the
- final version.
-
- You may also have problems running in 32-bit modes
- on TNT cards (and cards which use the TNT chipset).
- If the front-end is visible but the game-world seems
- blank, try putting Windows into a 16-bit mode before
- running the program. This appears to be a driver-
- related problem, which we hope to solve shortly.
-
- The program may fail when attempting to run with 3DFX
- Voodoo1 cards under our D3D renderer. This appears
- to be another driver problem, but it is easily avoided
- by only running 3DFX cards under the Glide renderer,
- which has better performance in any case.
-
- Some users have reported problems when running in a
- window on motherboard-mounted ATI Rage Pro Turbo
- (4 Meg) cards. We hope to investigate this further,
- but suspect that it is also a driver problem.
-
- ..Aural
-
- Some users have reported a possible conflict
- between Voodoo2 graphics cards, SBLive audio cards
- and Windows98. This appears to be a fairly rare problem
- but, if performance is very poor when using SBLive
- sound, just select software audio instead.
-
- ..General
-
- Finally, this demo will not work on machines which
- use some of the older Cyrix processors (which do not
- support the RDTSC instruction). We hope to rectify
- this problem in the final version.
-
- PERFORMANCE ISSUES
-
- Performance may be unsatisfactory on some poorly
- specified 3d cards. If this is the case, try
- selecting a lower screen resolution. Be sure to use
- a 16-bit screen mode if you can, and set the Texture
- Detail to LOW. If performance remains poor, try
- running the "Hardware Detect" program and selecting
- our Software Render --- this may actually be faster
- than some 3d cards!
-
-
- PRODUCT INFO (for reference)
-
- Wild Metal Country
- Public Demo
- Product Code: WHW1U2ZR3PS2
-
-